For the longest time many people used Skyrim as a benchmark thingking they can run any game because they run skyrim maxed out, but they are oblivous to the fact that Skyrim is using a very old lightweight engine which was a modified Gamebryo engine (now called Creation engine) and it does not use "realtime" systems for its graphical effects, but uses "prebaked" effects into the scenery/textures to achieve the illusion of good graphics, while other games like Metro series/ Witcher series/ Battlefield etc have engines that actually have realtime dynamic systems that use youre GPU's raw power to render which makes them more demanding. Games have different engines running them, and some are just more optimized so to compare performances like that is not accurate. Just because its a newer game doesn't necessarily mean it will be more demanding. I hear too many people say "but this game runs good and its newer". I have 2x 980's myself paired with a 4770k processor and I could change the graphics to all low and nothing will change, but the moment I overclock my 4770k a bit, then my framerate improves, that just tells you the engine is heavily dependant on processor power to transcode the textures, it really barely uses the GPU.īut there lies the issue, at 4k you are asking for higher resolution textures, and yeah your GPU has the VRAM to store those texture sizes, but you are putting more strain on your processor making it transcode bigger textures, which would obviously be harder and then crippling your framerate.Īnd dont compare games like that by the way. There's a heavy bottleneck for people with this engine because your framerate literally will not bump up unless you overclock your processor. Yeah the game doesn't support SLI I'm afraid and ontop of that its using the Idtech 5 engine which relies heavily on the processor for its "texture transcoding" method for its megatextures and that's where you fall short with the i5 3570k.
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